By the time they started throwing co-op in, Resident Evil had already become an action game franchise, and that point is where Dead Space got started. That sense of isolation that bred fear was a core component of old survival horror games like Silent Hill and classic Resident Evil. This trend probably has something to do with how the survival horror genre has moved so far away from its roots. Just having another human player there affects the immersion and tension that’s central to how a horror game works - that’s obvious. I don’t understand the rationale behind it and I’m still trying to figure out if a scary co-op game is even really possible. Why do they keep trying to make these horror games focused on co-op? When Dead Space 3 revealed its co-op back at E3 it felt as if they were intentionally following Resident Evil.
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